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1. Exploration and Scan Probing in Kali - in Revelations Testing and Development [original thread]
I haven't played around with the kali test code yet, so these are ignorant questions: Tomb's comments: 1. Probes can not be deployed within scan radius of another probe owned by the same person 2. Probe strength stacks with other probes if an obj...
- by Astar Null - at 2006.10.30 20:09:00
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2. New Ship Type: Salvage Rigs - in Player Features and Ideas Discussion [original thread]
I have always liked this idea but there's a big exploit problem that crops up. Right now you can insure a ship for 100% of the cost of making it. If you allow a ship to be scavenged as well as full 100% payout it would be possible to make money fr...
- by Astar Null - at 2006.01.25 07:04:00
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3. 22 mil+ sp character looking for Corp and Alliance in deep space. - in Alliance and Corporation Recruitment Center [original thread]
Edited by: Astar Null on 30/12/2005 02:49:22 I'm looking for a corp and alliance for me and my 2nd account to join. If possible, I'd also like to drag the corp I'm in as well to the new alliance, but I don't have the position or pull to promis...
- by Astar Null - at 2005.12.30 02:48:00
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4. viable market for raw / processed materials? where? - in Science and Industry [original thread]
I was trolling around the essense / sinq laison / Yulai region and I saw very little market activity on the raw or processed materials. The advanced materials had a much deeper market on both sides but the early stage components were basically voi...
- by Astar Null - at 2005.12.16 20:23:00
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5. Patch Torrent - in EVE General Discussion [original thread]
bumpage... seeding all night
- by Astar Null - at 2005.12.16 06:22:00
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6. test - in EVE Forum Experiments [original thread]
test, just testing the sig...
- by Astar Null - at 2005.12.16 05:56:00
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7. EvE Online - Turning point? Devs need to listen a little more... - in EVE General Discussion [original thread]
I petition the following firms, alliances: Shinra, its a real world organization: http://www.square-enix.co.jp/dvd/ff7ac/shinra/ Oh yeah. NORAD, American / Canadian defense organization xelas, real firm http://www.xelas.com/ force of evil -- i...
- by Astar Null - at 2005.11.07 22:13:00
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8. EvE Online - Turning point? Devs need to listen a little more... - in EVE General Discussion [original thread]
I petition the Khanid empire. It was the name of a Mesopotamium empire. I think Amarr empire 002 is a better name. Where do I send the petition?
- by Astar Null - at 2005.11.07 21:58:00
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9. New drones, modules and what not - in Ships and Modules [original thread]
Don't know if this has been proposed, haven't read _all_ 30+ pages (gave up around 10).... a slight twist on one of the drones you are proposing: Mechanic Drone : Goes to work on target and attempts to repair the entire ship. If structure &...
- by Astar Null - at 2005.11.03 06:49:00
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10. New drones, modules and what not - in Ships and Modules [original thread]
Don't know if this has been proposed, haven't read _all_ 30+ pages (gave up around 10).... a slight twist on one of the drones you are proposing: Mechanic Drone : Goes to work on target and attempts to repair the entire ship. If structure &...
- by Astar Null - at 2005.11.03 06:49:00
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11. mk2 - a fresh start - in Ships and Modules [original thread]
I don't know if this has been mentioned yet as I've only skimmed the 16 pages of posts.... Destroyers and covert bombers have VERY slow warp speeds, 3.0 au/sec right now. Could this please be looked at and have them sped up a bit? It's kinda ridi...
- by Astar Null - at 2005.10.27 04:43:00
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12. One concern regarding new manufacturing system under development - in Player Features and Ideas Discussion [original thread]
Right now you can lock up a manufacturing slot and there's very few places I roam where you can't find an empty slot or two. HAC prices will go up as it will be harder to produce those items flat out as well. For those items that are hard to co...
- by Astar Null - at 2005.10.24 17:24:00
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13. One concern regarding new manufacturing system under development - in Player Features and Ideas Discussion [original thread]
The new manufacturing system under development makes some changed to the way widgets are built. While I do like the idea I have one concern regarding items with long build times and a possible decrease in production efficiency. Some ships take a ...
- by Astar Null - at 2005.10.23 23:08:00
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14. One tweak on bidding for t2 bpo's - in Player Features and Ideas Discussion [original thread]
On the drawing board is an idea to allow for the auction of t2 bpo's with a large minimum bid (5 bil I believe) I think the the dev's are considering this to create a market mechanism to increase the supply of t2 widgets that are in short supply. ...
- by Astar Null - at 2005.10.23 22:57:00
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15. The alliance attacker has all the advantages - in Player Features and Ideas Discussion [original thread]
This is an observation of PVP combat in 0 space between alliances. I have noticed an alliance can spend billions on Outposts and POS but really can't fortify their space in any real manner beyond warp bubbles. Attacking alliances can fly nearly a...
- by Astar Null - at 2005.10.17 22:39:00
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16. covert bombers cannot warp far enough! - in Player Features and Ideas Discussion [original thread]
After further study I believe the problem of short warp distances may be due to the high mass of a covert bomber. Can the mass be dropped a bit on them? They are already slow and turn like a pig. Reducing the mass would solve all the above mention...
- by Astar Null - at 2005.09.08 00:32:00
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17. Warping and scrambling and instas, oh my - in Player Features and Ideas Discussion [original thread]
brilliant! solves the insta jump & warp scrambling problems at the same time. /signed
- by Astar Null - at 2005.09.08 00:30:00
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18. covert bombers cannot warp far enough! - in Player Features and Ideas Discussion [original thread]
I have very good energy, warp skills and my manticore can only warp ~50 au. On the longer trips I ahve to warp several legs. Can the warp multiplier be dropped a bit? Danke
- by Astar Null - at 2005.09.04 23:40:00
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19. slow covert bombers and destroyers in warp - in Player Features and Ideas Discussion [original thread]
Both of these ships are really slow in warp. Right now they are warping at 3.0 au / sec . That's the same speed as battleships! A bit slow in my book.... Can you please speed them up ?
- by Astar Null - at 2005.09.04 23:31:00
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20. [auction or trade] 55% named explosive & kinetic active armor - in Sell Orders [original thread]
final bumpage!
- by Astar Null - at 2005.08.29 23:39:00
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